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FINAL
FANTASY VIII
| The Square/Complacency Theory of Rinoa: Eight reasons why Final Fantasy 8 is a no-go A Final Fantasy 8 Plot Analysis and Review by ProtoArmor *SPOILER WARNING* I have a new Final Fantasy 8 plot
theory. I have named it The Square/Complacency Theory of
Rinoa: Eight reasons why FF8 is a no-go as a parody of Sir Bahamut's Ultimecia/Time Theory and The New Theory of Rinoa. I have already read the theories about Ultimecia's
identity and time compression etc. and it seems like most of them are
reading into the game WAY too much. I suggest that the plot was
poorly conceived and executed, making it the most shallow and most
poorly-executed Square RPG to ever exist. The (failed) nostalgic
graphics of Final Fantasy 9 are also evidence of Square's complacency
between making their best games FF4-FF7, and the piece of garbage which
is FF9. Time constraints led FF8 to have great visuals but not
communicate anything meaningful, and even the meaningful things Square
tried to communicate most people didn't get.
I. The German Scientist Who Knows Everything Q: Who on earth is the scientist with the German accent, and how does he know to tell you that Ultimecia is a sorceress from the future and that she's possessing the current sorceresses? A: He shouldn't. This event is a blatant plot device. II. Laguna, Dead-Beat Dad Q: If Laguna is Squall's father, why did Laguna leave Raine and become president of Esthar? A: Because he is a dead-beat dad. Very simple. He doesn't return to Winhill or even inform is wife (who later dies) what has happened. Then his kids (Squall and Ellone) are sent to an orphanage. Dead-beat dad. III. Squall, a Freudian Field Day Q: Why is Squall, the hero, a complacent introvert? A: Because the folks at Square were tired, bored and complacent--Squall was probably a reflection on themselves. They made a lot of games; Final Fantasy VII was hard to top and was emotionally exhausting to make. In any case, Squall would be a field day for Freud, given his insecurities and the fact that his sister was taken from him at a young age (after his mother died, after his father abandoned them) and he was left alone, and that now he is a complacent introvert who does what he's told (but then he becomes leader of Galbadia Garden because apparently, he's really smart and a good leader too [good save Square]). IV. A Failed Political Statement Q: What is the conflict with Galbadia about? A: Nothing. It is a meaningless war that Ultimecia manipulates to get Ellone--hence mass confusion of fans about the meaning of the conflict, and hence the conclusion that the game was poorly executed. The only other possible reason is to make a political statement (i.e. Squall says--to himself as usual--that war isn't about good and bad, it is about two conflicting viewpoints; also, the same people killing each other in war were in the same orphanage where they grew up together as kids) which they obviously didn't succeed in communicating since you didn't get it. V. Ultimecia's Identity Q: Who is Ultimecia? A: Ultimecia is the future Rinoa because:
A: Because:
Q: Why does Ultimecia want to compress time? A: Because the writer is saying that women are evil. Despite the fact that only she could exist in such a universe (a fact which the game states), apparently the game is suggesting that the only reason for creating Time Compression is to have control. The only other explanation is to see Squall again and keep time from passing (Rinoa says "I wish this moment could last forever" and Rinoa becomes Artemisia/Ultimecia) VII. The Lunar Cry (where all those monsters come from the moon every so many years) Q: What does the Lunar Cry have to do with the game? A: Nothing. It is an excuse for the monsters to get harder. Otherwise it makes no sense to make the random encounters more annoyingly hard even when you go back to an old area. It just so happens that you have to go to space around that time, and maybe the creators thought it would be a good way to make the space voyage more interesting if the two events were at the same time. VIII. The Sorceress-Knight Story Q: I thought there were supposed to be other sorceresses--where are they? A: There aren't any others--there wasn't time to write them in. There were only two lines, the Edea-Rinoa line, and the Adel line, which merged with it (as Adel is holding Rinoa to pass on the sorceress powers). Square had enough of a hard time creating its first high-polygon 3D game already. Conclusions as to the game's actual meaning given my theory (I'm not saying these are points I believe, I'm just saying that this is what the writers believe):
Final Fantasy VIII is a game about war, history repeating itself, and the glorification of shallow romance, and is bland at best, with a dash of socially-destructive narcissism...intellectually hopeless. |
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